


Doing this will lead to three identical, more focused strikes ahead of Nero, followed by a ground slam on the ground or a final attack that pushes Nero backwards in the air. The basic combo is three hits on the ground ending in a ground slam or two in the air with the second gaining Nero a little height, but in both cases it has a five-hit pause combo which can be performed by delaying the second input. The regular move, Side Winder, performs swirling melee attacks that hit all around Nero: due to this, it is excellent for parrying attacks. The effect is applied when a certain number of hits are applied to the enemy, and this also counts for the wire snatch improvement and the Break Age. Rawhide is capable of applying the stun status effect much like Dante's Balrog fist moves and the lightning moves from King Cerberus. It enhances only Wire Snatch, not the regular Snatch that Nero gets at the end of the game. In addition, it also slightly improves Wire Snatch's range. If it cannot, it still deals damage as Nero pulls himself to the enemy, and the animation ends with Nero performing an automatic flip-kick on the enemy. Rawhide's Wire Snatch can also pick up some enemies which would not be able to be picked up with the normal version if they are weakened. Rawhide's enhanced Wire Snatch is an always-on passive enhancement with no special command required to use it: unlike the normal Wire Snatch, Rawhide deals damage when pulling an enemy in, with the amount proportional to how far they are pulled. Rawhide has two main functions: it is an enhancement to the Wire Snatch ability, and a melee weapon that performs area attacks.

Following this, Rawhides will spawn randomly in missions along with other Devil Breakers, and can be purchased in the store for 1000. Rawhide is unlocked at the start of Mission 07: United Front along with Ragtime.
